Craps is easily the
most difficult game to learn by staff and punters alike - no question.
We try here to show the basics of play. The easiest way to pick up the play of
this game is to play it.
To Begin With See-through red dice, precision crafted, are
rolled on a Craps table by the shooter. Players bet on the outcome of
each roll by having the dealers place bets for them on the Craps layout, which
is on the table itself.
The
shooter is a player with at least a bet on the Pass Line and when
their roll is 'over', the dice pass to the shooter's left. That person
can become the shooter or decline and pass them along further. If no
player wishes to be the shooter then no game can take place. When the
shooter rolls and the dice land, the outcome that affects the players is
the combined total of the dice, i.e. anything from 2 to 12.
The Crew This more than any other game depends on
the staff that run it. This is because nearly every bet made by the players is
placed by passing money to a dealer to place for them on the layout in the
correct position. If they are inexperienced then the game will be slow and
lack-lustre. Four people operate a Craps
table. The Boxman, two Dealers and the Stickman.
- Boxman This person oversees the game and sits in
the middle at the side of the table, between the two banks of numbers [4, 5,
Six, 8, Nine, 10]
- Dealers One dealer stands behind each bank of
numbers and handles all chip movements and bet placements.
- Stickman A staff member standing in a position
opposite to the Boxman. They control the dice by using a long thin
wooden stick, curved at the end. The pace of the game is set by the
Stickman. Their most important operation is to bring back the dice after
each roll and check their integrity and then get them back to the
shooter quickly for the next one.
The Object The object is to predict the outcome of a roll
of the dice. What is significantly different in this game is the ability to
make a bet that lasts for more than one roll, infact some bets by their nature
will last for many rolls. There is no clear or accepted way to bet this game,
each player has their favourite plan of attack. However, you can be aggresive
or passive.
The Play As we said before, this is a complex game. If you
approach it by the 'front door' then it all works out quite easily and when you
play it, you will pick up the variation bets when you want to. To start it
makes sense to bet with the shooter, so place a bet on the Win
Line, often called Pass Line, at the same time as they do. Their
first roll is the "coming out" roll.
Win Line Your bet sits in the line marked 'Win
Line'. You are betting for the shooter to roll an immediate Natural,
SEVEN or ELEVEN, and against the shooter rolling an
immediate Crap number, TWO, THREE or
TWELVE. If its a winning number your bet is
paid at even-money and if its a loser your money is taken and you will have to
replace it to continue.
When you have a
Win Line bet and the shooter rolls a 4, 5, 6, 8, 9 or 10, then
that number becomes the Point.
A button similar to the one shown with its white 'ON' side showing, is placed
on the 'point' number on the layout.
When playing the
game simply, this number becomes the focus of your play because when the
shooter continues to roll, their object is to roll the 'point' number
again. (They are said to have Made it) The very important thing to
remember is that if the shooter rolls a SEVEN before rolling the 'point'
number, then all bets lose (not quite all as we'll see). If they roll the
'point' number before a Seven, then Win Line bets are paid at even
money. The button "comes off" and the shooter starts all over again with
another "coming out" roll. [So the basic game is to establish a point number by rolling a
4, 5, 6, 8, 9 or 10 and not 'Crapping Out', and then rolling that same number
again before a 'Seven Out'. Simple.]
Now that the
Point has been made, the game starts in earnest. Many types of bet can
be made at this juncture. We'll run through the easy ones and you'll pick the
others up when and if you want to..
- Odds This is a separate bet on the 'point'
number, placed behind the Win Line and next to your original Win
Line bet. It is much like your Win Line bet in that it gets paid
when the shooter rolls the 'point' number, but it gets paid at the true
odds of whichever number is the 'point' number. This is one of the more strange
aspects of the game for this is the best bet on offer in a casino, it is not
advertised and many experienced players do not play it. There is no casino
edge on this bet.
- Come Bet This is identical to the Win Line
bet but is made after the Point is made and obeys the same rules as outlined
above for the Win Line. If a 4, 5, 6, 8, 9 or 10 is rolled, then this
Come Bet is placed on that number on the layout and acts just like another
Win Line bet. Its just like a game within a game. Odds can be
taken on this bet once it has moved to the number.
- Place Bets These are bets on the shooter
rolling a specific number of the point number group - 4, 5, 6, 8, 9, 10. These
bets last as long as you want, you can take them down whenever you want.
They all lose when the shooter Sevens Out but keep 'On' until that time
( that means they may pay out several times before losing ).
- Hardway Hardway bets get placed in the boxes in
the middle of the table. A 'hardway' is a way of rolling an even number where
both die are the same. So Hard Four is 2 and 2. Hard Ten is 5 and
5 and so on. Easy so far. However they get paid at quite high odds because
rolling the number the 'easy' way results in the loss of the bet. So a bet on
Hard Six wins if the shooter rolls 3-3 but loses when the shooter
rolls either 4-2 or 5-1 or any 7 (6-1, 5-2, 4-3).
- One roll
or Proposition Bets
- Field Bets The layout has a large area marked out
for these bets. Money is bet on the next roll (so loses immediately if it
doesn't come up) being a 2, 3, 4, 9, 10, 11, or a 12. Bets are paid at even
money except on a 2 which is at 2-1 and on a 12 which is at
3-1.
- Craps and Eleven Craps numbers are 2, 3 and 12.
They can be bet as a one roll proposition as can 11. Odds payouts for these
are: any craps at 15-2, 3 at 16-1, 2 or 12 at 33-1 and
11 is paid at 16-1.
[Any combination of these bets can be played simultaneously.
Read the section on House Edge to familiarize yourself with all the odds. These
bets have big differences in vig. or house edge.]
As with all
gambling games, Craps should be treated as fun and a limit must be put on your
losses before you start to play. Never exceed this limit by even one unit, one
pound or one dollar. |